Steampunk Summers: Anti-Steamfunk

I’ve had friends say “I can’t do Steampunk in the Summer because it’s too hot.” Even I’ve been in those hot situations where my costuming made the heat unbearable. So, my crew thought up ways of doing Steampunk in the Summer without heat ruining the fun. We also consulted many people within the community on this topic to get there ideas and tips – which you can see credits at the end of this post. There ARE ways to be comfortable and still look Steampunk. The first thing to remember is that the vast majority of events are indoors with air conditioning. This is going to be a big article, so I am splitting it up into three parts. Part 1 will cover the basics and health concerns. Part 2 will address costuming. Part 3 will finish off with the creative engineering ideas.

Please don’t skip over this part, there is some good stuff in here!

Research the event and location. Find out if the event is in a hotel. Hotels are air conditioned and are the most common location for events. However, if the event is at a bar, a convention center, warehouse, or some other location, contact the event lead or place of business to find out if there is air conditioning. No matter where the event is, read the information or ask if any of the events or vending is outdoors, so you know what to expect. If you really have issues with the heat or can’t cool down your costuming, it’s best to skip the outside events and outdoor based conventions. If the outside events are only a day or few hours worth, then may find many of the suggestions in this article very useful!

Here’s a staple basic – drink lots of water. If you don’t like water, get those Mio Shakers or Crystal Lite to add flavor to your water, or drink water based drinks like gatorade, lemonade, and iced tea. It’s okay to have soda with your dinner, but avoid it a majority of the time as it can contribute to dehydration. You can also adjust your eating habits to promote a cooler body temperature. Eat light and cool foods, like sandwiches (Tip – salami and pepperoni do not require refrigeration), salads, potato salad, pasta salad, chicken salad, hummus wraps, gazpacho, fresh fruits and veggies, and snacks keep you going between meals (like pudding, chips, Little Debbie Cakes). Eat salty foods, because salt makes your body retain water. Eat spicy foods that will promote sweating. Don’t be afraid to sweat! This is your bodies’ natural way of cooling down the body.

In the heat, there’s really no way to avoid sweating. If you stop sweating, you need to get out of the heat because this is a sign of heat stroke and IT IS DEADLY! Since we are on the topic of sweat, we all know this comes with body odor. We have found that you can purchase clinical strength deodorant over the counter from brands like Secret , Degree, Dove, Gillette, etc. We (both male and female crew members) have used this stuff and it’s fan-frickin-tastic! It keeps you protected for HOURS. We like to bring it with us around the con floor in a bag so we can re-apply later in the day… if we even need it. 

This may sound strange, but our lovely Captain uses deodorant under the breasts to help keep them dry and to protect against heat rash and yeast infection (yes, you can get those in other places too). Guys might feel like this part is just about women, but the unwise man may find out that MEN can get yeast infections too. Yeast is a natural bacteria that is found on the human body, but in moist hot conditions they can breed an over population and cause a lot of discomfort for both men and women. You can get yeast infections on your naughty bits (both upper and lower hemisphere), your feet, and arm pits. Another way to avoid yeast infections and heat rashes is to use baby powder (like your mother did for you when you were in diapers), and to change socks and underwear often. Bring several pairs of CLEAN undies, bras, and socks, and then make time to change them out a few times during the day. In fact, if you can sneak in a shower before meals and change your delicates out, you’ll be avoiding infection, odor, and con crud too. A tip for the ladies, don’t wear a bra or underwear to bed – let your unmentionables air out overnight in comfort. A tip for everyone, shower BEFORE bed, not just in the morning. You want to be clean and dry and wash off all the germs you may have picked up while out on the con floor so your body and rest with you. You can also use Fabreeze on clothing to help minimize body odor and embarrassment – and it saves life long friendships from suffering the wrath of Steamfunk (a term used by Cpt. Whittaker). For us heftier ladies and gentlemen, we can avoid chafing on the thighs and other areas with creams like Goldbond and Baby Butter. Several ladies have recommended wearing bike shorts under the skirts to protect the thighs, which our Captain has used and it works great.

Ladies have also suggested the use of face powder (such as Airspun Powder) to keep the face dry and cool. There are SPF makeup products you can use to protect against sunburn too. SPF is a measurement used to identify the strength of sunscreen needed to protect your skin against UV rays from the sun. If you’re like me and don’t wear makeup, then just use sunblock to avoid sunburns. I’ve been suggested to use BB Cream as well. Make sure to apply sunblock on all exposed skin which includes cleavage, chest, front and back of the neck, face, legs, arms and shoulders, and even the ears if you have short hair. Cutting your share short for the summer is an excellent contributer to keeping your head cool. My advise is to check yourself for sunburns every single time you go to the ladies room. If you just don’t like make-up and sunblock, then make sure to wear light fabrics to protect your skin. Parasols are a wonderful Victorian way to generate some shade too! Just remember that the paper parasols will ruin in the rain, so get a cloth/fabric parasol.

Hand fans go well with parasols. You can often buy matching parasol and fan sets. Yes, they are like the Asian hand held fans, but you can also find Victorian lace fans. Fans are a great way to cool your face and head and minimized heat induces headaches. Micro fans (battery operated fans) aren’t steampunk, but when you’re hot you won’t care; besides, with some creativity you could steampunk it! No matter what you wear or how cool your body is, if your head overheats you’ll sick. Having a cool face helps to take your mind off the rest of the body.

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How to start an Airship

Starting an Airship is a fun way to get involved in steampunk if there isn’t one in your area or you have different interests than other Airships in your area. This document will help you plan for this and help you avoid some of the pitfalls many others have come across.

When building an Airship, the very first thing you should consider is “What is your goal?” That can be anything from “Be a business” to “Travel to events together.” This can help to define your group and find the most suitable people to be part of your crew. This way everyone has a clear idea of what the expectations of the Airship is.

Don’t be afraid to start small. I personally think it’s best to start small and grow from there. That way your Airship has time to grow and you don’t have as many growing pains at once. You will have problems as your crew grows. It’s just easier to deal with these problems one or two at a time rather than all at once.

Once you have a starting crew selected, you want to select your officers. This is generally your Captain and First Mate. It could include other positions depending on the needs of your group. These people should generally be responsible for organizing the crew and dealing with conflicts down the road (there will be conflict).

Speaking of conflicts, you will have some. People with different personalities with individual ideas will always conflict with others. Unless you happen to find the perfect crew the first time through, you’ll likely come across some sort of issue. Just be aware that it’s going to happen and besure to remind people that you’re all here to have fun. This is also why it’s important to have a clear set of goals for the group to avoid confusion and thus conflict.

Sometimes you have to remove people. Not everyone who joins your crew will work out. When the ship first starts out, you really can’t do trial members since everyone just joined. But don’t be afraid to ask someone to part ways. Just make sure you do so tactfully and maybe help them find another group more suited for what they want to get out of an Airship. It’s better to part ways than to let someone deter you from your goals.

As your crew grows, you’ll be able to do more as a group. Plan events, do things. Also, revisit your ships goals. Make sure that the goals you set in the beginning are the same goals your crew wants for the ship. New ideas may make for new goals for your ship.

Finally, get involved. Your area has a lot of steampunk groups in and around it. Steampunk is still growing and the more involved your Airship is, the more people you get to meet and interact with. That is the biggest key to this movement. The people involved make this all worth while. Go to smaller events out of your local area and support eachother’s Airships. They’ll turn around and do the same in return.

Getting Started In Steampunk

Everyone within the Steampunk community has their own level of commitment and areas of interest for what they want to do. Some people dive in full force and want to do everything, while some may only want to make stuff or just dress up and go to social events and conventions. Some new people to the community may not know where to start. So we created this article just for you!

First and foremost, the goal is to have fun! You don’t have to have gear or costuming or an Airship to come join the community and come to social events and conventions. So, I highly recommed joining the facebook communities and joining in on festivities. Here are a few of the big ones that we have joined:

Now, as you probably already know, Steampunk is Asthetic! That means, it’s visually pleasing. People get dressed up and that’s what you see when you are first exposed to Steampunk. How do you come up with your outfits? Where do you shop for outfits? There are many choices. There are several online stores where you can purchase full outfits, but those are often expensive. We’ll share those resources with you, but there is a way to put a decent outfit together on a budget (inexpensive).

We tend to shop at thrift stores and garage sales to get old vintage looking clothing for the basic outfit. Then we put good money and DIY crafting into the details. We buy or make nerf mods, goggles, hats, and accessories. Accessories are fairly simple to make, so we suggest looking into crafting sometime. Seriously, look in the thrift stores because you can buy a cheap shirt just to rip off the buttons to use on another shirt, or get old watches and miscellaneous items laying around the store to take apart and use the bits to create something for your outfit. We’re not ashamed to say we’ve bought materials at Home Depot to add to our costumes. You can even give white clothing a tea bath to get that Steampunk color.

You can incorperate many things to get a Steampunk look – browns, tans, and sepia colors, brass buttons and things, copper and bronze, vests, frilly shirts, ruffles, lace and ribbons, goggles, nerf mods, top hats, pearl beads, lockets, pocket watches, keys, gears, bustle dresses, corsets, bloomers, bodices, pleats, petticoats, london riding pants, bomber jackets, flight caps and flight goggles, pendants, gloves, parasols, hair flowers and feathers, and even some gold jewelry for the ladies!

Now if you don’t want to just wing it, you have a few options – design a character, choose a role, or pick a style, and then build off that. The best thing about these three options is that you can google it for inspiration! If you have a persona, it’s fairly easy to design an outfit. I highly recommend taking a look at our article about Designing A Character.

If you aren’t ready for designing a character, you can just pick a role to work with. Some example roles are Captain, pirate, mechanic, explorer or inventor, pilot, or wealthy woman/man. A Captain always has a hat (it’s the most important detail), usually carries a weapon, and may even have armor. Pirates are easy, because they are pretty much the same in Steampunk – a pirate hat, a rapier, and maybe some steampunk flair. A mechanic often has more down to earth civilian clothing, a mechanics jumpsuit, some glaves, and deffinately goggles and handy tools. An explorer or inventor might have a utility belt, some gadgets and tools, an explorers vest and hat, and merriad of other things. Pilots may have a bomber jacket, riding pants, monocular, and a flight cap with googles. The wealthy woman would have a beautiful victorian bustle dress and corset with a mini tophat, while her wealthy husband has a nice frock suit or a fancy vest with an ascot and gentlemen’s tophat.

Now picking a style is similar to picking a role, except you’re choosing from the bigger picture. You want something Victorian, so you go with the fancy expensive attire, the bustle dress, flashy hats and top hats, and a nice suit and fancy vest with an ascot. You might like Deiselpunk which is a subgenre of Steampunk that is set during the industrial revolution of the 1920’s to 1945 (World War II era). Deiselpunks can be bootleggers, military greens, and lots of silver. Here in Oklahoma, we have a flair for Westerns, so you’d want a gritty cowboy look with your old west style pistol, and a hat reminiscent of 3:10 To Yuma.

Now, you can buy various parts of your outfit at vendors who are selling at conventions. You can get pretty much everything you need for a costume at a convention, but it’s pricey if you get it all at once. If you are patient, you can pick up pieces of your costume over time from various places. You can also buy full outfits and accessories online. Pay close attention to shipping costs – this can be a deal breaker on some items.

Etsy is a good place, but beware! There are people who use the tag “steampunk” just for the sake of attracting buyers, not that the item is any good or even remotely steampunk related. Also, people tend to jack up prices just because it’s “Steampunk”, so be sure to shop around to make sure you are getting as fair price.

Here are a number of online stores:

I also wanted to mention Airship Isabella. They are a wonderful and very popular Airship Crew. They do great work! I highly recommend checking out their shop.

Butterfly Creations is another wonderful shop to check out!

Now if you want to know about starting an Airship, you should check out our article on How to start an Airship.

So now you have a great place to start! We may come back and add some more content if anything else comes up. Let us know if you feel like we’re missing something in our start up guide, and feel free to ask questions.

Designing A Character

It’s a little more difficult to design a character in such a dynamic setting without a set of mechanics (which is being developed); but many of us have already made characters. The biggest difference is that we don’t have character sheets at this stage. Our characters are more of a persona with a fictional background, which is actually the most important part of any character and sometimes the hardest part. So, we hope to give everyone some tips on designing a character. The best place to start is to pick a side.

Are you part of the SCARS fleet (the good guys), a member of the Order (the bad guys), or a Neutral character (something else)? The neutral characters may be truly neutral, or haven’t decided which side to join, or perhaps you’re another flavor of good/bad guy. Still, you should pick where you stand in the setting as a whole and go from there.
Don’t worry, you are not limited to being a pirate or being part of an Airship crew. Though these two things are very prevalent, there are a wide range of other options. You could even be a part of SCARS and not be part of an Airship crew. Allies of all types are welcome!
So, now we have many choices on what to do next. I’ll give you a list of choices and then I’ll talk about each one.
1. Design around your Airship, whether you join one or start one.
2. Pick a world in the Multiverse to base your character out of.
3. Choose a role or concept to build around.
4. Make it a “Me Character”
The most common character design is based around an Airship, whether you are joining an Airship or creating one. Depending on what the Airship’s function or purpose is, you can have your place on the ship and build around that. For example, if your Airship is a merchant ship, you may not just be a mechanic or pilot, you might be a seamstress or an inventor, or perhaps you specialize in something crafty. If your Airship is a pirate ship that deals in weaponry, you would be a pirate and perhaps a leather worker, blacksmith, or firearms specialist. Perhaps your Airship is less goal oriented and more social, then you could easily just base the whole design around being a Captain, a pilot, or a mechanic. It can be as in depth or basic as you’d like. There is nothing wrong with creating a basic concept and then working out more detail as you get more involved and find things in the setting that you like.
Another option is to pick a world in the Multiverse. There are many versatile worlds to choose from and just by picking a world, some aspect of that world may jump out at you. For example, the Aether Skies world is a post apocalyptic world set several generations in the future, of which Aether has been banned. There is the Copperbolt military which is very oppressive in our world. We have Barrens who are political based, upper class, wealthy citizens that are not Airship characters. Then there are lower classed non-citizens who have virtually no rights and work in servitude and coal mines, and the middle classed citizens who have more opportunities.  There are, also, Colonial Airships which are separate from your typical ships because they host cities of people in the sky, which makes their Captains political figures like that of a Tribal Chief or President.  You can find a lot of inspiration for what to do for a character just by learning about the worlds that are available. You could even start by designing your own world.
You don’t have to choose a world if you don’t want to, or just aren’t ready for that yet. Perhaps an Airship or pirate isn’t something you are ready for either. You can pick a role or concept to build off of. There are inventors or engineers who make wonderful contraptions. Clocksmiths are also very talented. There are scientists or Aetherists who experiment, explore, or teach. Perhaps a doctor! We can always use a good doctor. You might own a garage, or family business. Maybe you are a ghost hunter (Have you seen the Steampunk Ghostbusters?), or a vampire/monster hunter. You could be a merchant or a seamstress. You might even be a more traditional pilot who flies Aeroplanes. I’ve even met an Ambassador.
Your concept could easily be what you actually do in the community… a performer or artist. Who doesn’t enjoy Burlesque dancers and musical talents like Marquis of Vaudeville? If you are a painter, a toymaker, a band member, or sexy performer, you can just be you! These are “Me Characters”. You can also adapt your “Me Character” to an Airship or World of your choosing, like we did.
When we started, we created Airship Horizons and created ourselves Steampunk names. We had no purpose, no background, no world. We just had names – Airship Horizons, Cpt. Amelia “Coppertop” Reinier, 1st Officer Thomas Reinier, and Bennet Locke (our muscle man). We were, and are still, just ourselves. Eventually, we began working on a game, of which we decided our characters would be based out of. We recently took our real lives and then conformed it to match the fictional setting, changing details to be what our lives would have been if we had come from the Aether Skies world. We still don’t have a very detailed purpose for our Airship, but we all fit in just fine. We joined SCARS and then later created a ourselves some Order characters. Don’t be afraid to have more than one persona out there!
The most important thing is to be creative and find something that you’ll enjoy. Nothing else matters more than that.

Guide To Free-Form Roleplaying

Free-Form role playing is role playing without character sheets, dice, or set mechanics for determining who succeeds or fails in a challenge. This style of role playing presents some difficulty for those new to role playing or free-form style rp. So, I’m going to talk a little about the different aspects of Free-Form role play and how to avoid problems.
First, you’ll want to know how to indicate when your character is speaking, performing an action (Action Text), and when you as a player are saying something out-of-character (OOC). You can put “OOC” in front of your text to indicate that you are speaking out-of-character (which you can use “IC” to identify your In-Character (IC) comments if using both in one post).  Another way to indicate that you are speaking OOC is to put your text inside double ((parenthesis)), or [[square brackets]], or {{curly brackets}}, or even <<angular brackets>>.  It is best to avoid using out-of-character conversation as much as possible so that you do not disrupt role play.
Traditionally, you use “quotations” to express that your character is speaking. Often, if you are not performing any actions in the post, you can just type out your words. If you are performing an action (such as waving at a friend, or drinking a cup of earl grey tea) you would prefix the post with an asterisk (*) which is located above the number 8 key on your keyboard. When using both action text and also speaking in the same post, you will need to use “quotations” to separate your actions (*) from your “spoken words”.  If you are portraying a character that has a different name than what is on the facebook you are posting with, you will want to use the character name when describing your actions so that other players are not confused as to which character you are portraying.
Example: 
* Ren walks into the tavern and waves at Cardinal Asthea “Good evening Cardinal Asthea. How are you this evening?”
* He smiles at the sight of his wife “Good my dear. Kill any sky rats today?”
“Why yes I did. Thank you for asking!” Ren sits in a chair at his table.
* He leans over and gives his wife a kiss on the cheek. 
If you need to whisper in a conversation with someone, there are two ways to do this. You can post an Action Text saying that you are whispering and then put your whispering into quotations, or post Action Text stating that you are whispering and then privately message the player with your whispers. Typically, if you want others to be able to ease drop, you would post your whispering in public for everyone to see. It’s not realistic for everyone to suddenly have hard everything you’ve said, so I suggest avoid “overhearing” whispers as often as possible and only use it if your character us in ear shot of the conversation.
Now, it’s important to understand what “Editorializing” is. There are two types of Editorializing in role play. Type 1 is describing details of what your character is thinking, when no one would know this information. It’s okay to post common body language that implies something simple and obvious. Type 2 is describing how someone else’s character reacts to something, whether it’s physical, emotional, or thoughts, when really only the player of the character knows how their own character reacts and thinks. Type 2 can cause drama, so it’s very important to avoid this all together.
Example of Type 1: 
* Ren looks at Thomas Reinier like it’s the most condescending person she’s ever met since joining the Order many years ago and is so glad she left SCARS.
Please note that no one is going to see the look on Ren’s face and magically realize that she left the Order many years ago and is glad she left SCARS, let alone that she’s thinking Thomas is condescending. An acceptable editorial would be:
* Ren looks at Thomas Reinier with disgust on her face. 
Example of Type 2: 
* Cardinal Asthea stands in Thomas Reinier’s personal space, sneering down at him with anger, as Thomas gets nervous and shakes with fear. 
While it’s fine to post that you (the Cardinal) are invading Thomas’ space and sneers at him, it’s not your choice how Thomas reacts. The player of Thomas may not be afraid or nervous and would reasonably be offended by you posting that for him.
This brings me to the topic of Godmoding. There are degrees of godmoding, and all of them are unacceptable. Godmoding is playing your character like you are a god. This means that you are impossible to kill, win all challenges, and you are better than everyone else at everything. It’s like you’re a God. The lesser degrees of godmoding are just as unsavory. Sure you can die, but only in one way and chances are no one will ever find out… that’s still godmoding. Sure you can die and it’s not just one way, but you succeed at everything you do and you always win… that’s also still godmoding. Like mentioned in the previous section, posting what someone else’s character does or think, is also a form of godmoding. Godmoding is one of the quickest ways to ruin the fun for everyone, so please don’t do it. 
Now that we’ve covered not controlling other people’s character, let’s talk about consensual role play. A “Contested Action” is when you do something that either requires, or gives opportunity for others to resist or intervene with you.
Contested Action Examples:
* Thomas Reinier balls up his fist in anger and takes a swing at Cardinal Asthea’s jaw. 
In this example, Cardinal Asthea is required to react, whether he resists by blocking Thomas’ punch, or chooses to let the fist connect with his face and then shrug it off smuggly. This also presents the opportunity for someone else to intervene, such as Ren jumping in front of the Cardinal. This is another contested action as Thomas is forced to choose if he stops his fist in mid flight or punches Ren.
It’s best to avoid any contested actions that are obviously combat oriented, such as Thomas attempting to punch Asthea. However, if both Thomas and Asthea’s player agree to the scene, and plan exactly how it’s going to happen, then it’s perfectly acceptable to engage. They may have pre-determined that Thomas will punch Asthea on the jaw, Asthea will smile smuggly, say something witty, and then Thomas will storm out of the room. Lengthy planning of scenes should be done in private message.
It’s customary to give a reasonable pause between posts so other players have the opportunity to request to intervene in the scene. For example, I might ask Thomas and Asthea’s players if I can have my character defend Asthea, and thus plan out that Ren has jumped in front of Asthea and then Thomas stops his fist mid air, while Asthea still gets that smug smile and Thomas still storms out of the room.
However, please check the rules for the venue you are playing in because some venues have rules against combat of any kind or special guidelines for dealing with them. So, here’s another example of a contested action that is not combat related.
* Ren reaches over to try and snatch the book from Cardinal Asthea’s hand.
As a contested action, Asthea is forced to either allow Ren to snatch the book, or dodge her attempt. Again someone else may want to intervene by slapping Ren’s hand away from the Cardinal. These are all actions that should be consensual between the players involved. For non-combat oriented actions, players don’t necessarily have to go out of their way to plan scenes. I may not have asked Asthea’s player if I can attempt to take the book, but he can consent to the scene by saying he did not stop me from taking it.
Example: 
* Cardinal Asthea was so intrigued by his book that he didn’t notice Ren’s hand. He looked up in aggravation at her. 
Should the character choose to dodge, it’s best not to continue the attempt, otherwise it may be perceived as harassment. Contested Actions, in general, should be consensual or limited.
Another negative word that comes up in role play that can cause drama is “metagaming”. Metagaming is using knowledge in-character, that was gained out-of-character. This means that you as a player know something about other character or a plot and your character was never given this information in the game.
For example, if my character Ren has never met Elmo or heard of him before, she wouldn’t know what he looks like and wouldn’t know he lives on Sesame Street along with Big Bird. So when Elmo walks into the tavern and Ren says “Hey Elmo, what’s up? Did you leave Big Bird back at Sesame Street?” this would be metagaming. Silly, but true.
If a person doesn’t introduce themselves and you don’t know them, you shouldn’t use their name verbally or state facts about them that your character wouldn’t know. There is such a thing as unintentional metagaming, so please be patient and forgiving and talk to the player respectfully if you feel this has happened to you.
We’ve talked a lot about the players and characters, but we need to also be familiar with the Storytellers (aka ST, DM, GM). These are the people who create the major game content, including storylines,  and plot scenes. For example, Airship Isabella would be the ST crew for the SCARS vs Order LARP. ST’s will often script out major plot scenes that are meant to further the storyline. These scenes are often closed off from others intervening, because they are generated to further the role play for the whole community. These scenes still must be consensual for those directly in the scene (no killing off Ren just because you want to, you need to ask me first!). Just enjoy the scene, and then react as you feel necessary in the aftermath.
Last but not least, is Facebook Ettiquette. Here are a few things that will improve the quality of the role play for everyone.
> Don’t start a new thread for everything you do. If at all possible, join other threads. The less threads to try to keep track of, the better.
>  Don’t just magically appear and disappear. Post an Action Text of your character entering and exiting the room. If your character really did magically appear, then please post that.
>  When referring to another character, use their name at least once so we know who you are talking to or motioning to. If everyone is using “him” and “her”, people may get confused and not know which “him” or “her” you are talking about.
Example: 
* Ren motions to him.  
This is too vague.
* Ren motions to Cardinal Asthea. 
Ahhhh, now I see!
There is another form of Godmoding that is more to do with storylines and settings. While, in most free-form settings, it’s okay to introduce new factions and create your own side stories, but you have to use good judgment not to unbalance the game or core storyline. New factions, good or bad, shouldn’t come in too big or too powerful without the consent of the person(s) running the actual game. It can be hard to judge, so ask some prominent players or the community as a whole for advise if you want to be sure before bring in a new faction. It’s also best not to make up events like destroying whole worlds, your home planet, or your entire family, unless the destroying faction/character is consenting to the event. If no one wants to be responsible for that level of evil, then make up something less intrusive – perhaps this evil faction destroyed your home world, but the faction doesn’t exist in this world or were defeated long ago. That might be a cool background story for yourself. Just as a rule of thumb don’t “save the world”, “destroy the world”, kill the main bad guys / good guys, make other people/factions responsible for some atrocity, or introduce a something huge and unprecedented… without gaining the consent of the game masters (the people who officially run the game).

Short Bio of the Cpt & 1st Officer

I am Amelia “Coppertop” Reninier. I was raised on Airship Horizons with my brother, sister, and my mother. My father was a Copperbolt Citizen, a business owner in the Airhsip Mechanics field. He was unkind and abusive. When I was young, my father was exiled to an Outer Rock for crimes he had committed, which left all his posessions and his business to my mother. We managed to survive without him and we were better off. His exile freed us from his tyranny, though he’s still floating around Aether Skies. Both my brother, sister, and I are copperbolt citizens thanks to the hard work and servitude of our mother. My brother is now an Airship Mechanic on a smaller Inner Rock, and my sister is a Copperbolt business woman who deals with Barrens on a regular basis. Unlike my sibblings, I am far more like my mother… free spirited. I inhereted the Airship Horizons when my mother retired. I met my hubsand Thomas on Copperbolt, a non-citizen. Insted of working for citizenship, we fled Copperbolt to be together. Over the years, as a child and an adult, we’ve had a tradition of taking on passengers who needed a place to survive. We’re not a colonial Airship, but we’ve often opened our ship as a home to others.

My husband, Thomas Reinier, was raised on Copperbolt as a lower classed non-citizen with just his mother and his uncle. It was just the three of them taking whatever jobs they could get. Thomas says that life was more difficult until he met me and we fled Copperbolt. We discovered the multiverse together and have been traveling ever since. Unfortunately, Thomas’ mother and uncle are still non-citizens in Copperbolt trying to make ends meet. We send them back provisions when we can but haven’t been able to visit since we left. This is one of the hardest things we have to endure. In fact, they were never able to meet me face to face due to the circumstances. We’ve been working on a plan to move his family off the Rock, but it may be a few years before we can get them on the ship. Still we manage to get by.

We live every day to the fullest and we’re doing just fine.

Timekeepers

Note: This is part of the setting of the world that our Steampunk personas come from, which is also content for the game we are working on. 

In the old days time was divined by the stars. Astronomers had clocks in their keep that were consistently kept on time. Patrons of the city would pay to have their own clocks adjusted to the time on the Astronomers Clock. Often, Timekeepers (apprentices of the Astronomers)  would travel with a small Astronomers Clock around the city, providing a clock attuning delivery service at a higher price.

Now a days, you seldom see the stars because of the Mists and Aether dominating the sky. We now have Time Masters who make regular trips in Aeroplanes or hot air balloons into the higher skies to attune a small Astronomers Clock to the stars. These Time Masters must have knowledge of Astronomy, Aeronautics, and know how to use an Oxygen Tank since the air is very thin the higher up you travel. These Time Masters, like in the old days, have Timekeepers who apprentice under them and deliver time keeping services to paying patrons.

Do you have the time?